Thrash Lab

Review of the Tom Clany’s Splinter Cell: Conviction Cooperative Modes

Splinter Cell: Conviction was released on April 13th 2010, with both a cooperative story mode as well as objective based cooperative modes titled ‘Deniable Ops’. These Deniable Ops modes include the Hunter, Face-Off, Infiltration and Last Stand modes. In the cooperative modes of Splinter Cell: Conviction you play as either Third Echelon agent Archer or his Russian counterpart Kestrel. Both characters have the same skills and abilities as Sam Fisher in the single player campaign. The only real distinction between the two is that Kestrel uses a red headset while Archer uses the traditional green one. The Splinter Cell: Conviction cooperative modes carry over the Persistence Elite Creation challenges. The challenges unlock points to use for upgrades. Even though you are playing as a different character you still have all of your weapon and gadget upgrades throughout both the single player and cooperative portions of Splinter Cell: Conviction. League of Legends Smurf Accounts for Sale will offer plenty of benefits to the players. Either there can be playing with the single player or multi; it is according to the choice of the person. The benefits in both the services will be same for the players. 

The Splinter Cell: Conviction cooperative story is a prequel to the single player campaign’s story. Your goal as Archer or Kestrel is to find and stop EMP bombs from getting into enemy hands. The story features 4 lengthy missions across multiple locales. The cooperative portions of Splinter Cell: Conviction add a few new elements to the single player campaign. The most notable is the ability to dual mark and execute. Both you and your co-op partner can mark enemies and then either player can then execute them after completing a hand to hand combat move. When one partner hits Y to execute the game slows for a second giving their partner a chance to also hit Y for a dual execution. This allows for 6 to 8 enemies to be executed all at once if the two players can get into the correct positions to cover everyone.

The co-op modes also add the ability to revive your partner if they get shot. When you take too much damage you fall to the ground on your back, and then your partner can come over and revive you. Your partner has a limited amount of time revive you before you will bleed out. To help watch your partner’s back as they revive you can sit up and shoot enemies. However, once you sit up enemies will realize you are not dead and start shooting at you again. This ability to revive your partner makes the cooperative campaign in Splinter Cell: Conviction more forgiving than in the single player. The final addition to the cooperative mode is that enemies now have the ability to put you in a choke hold if they spot you getting close to them. If you are grabbed by an enemy your partner can save you by killing the enemy who is holding you. To help them you have the ability elbow the enemy to make them jerk back and open a shot for your partner. However, time it wrong and the enemy will recover from the elbow and kill you.

The Splinter Cell: Conviction Deniable Ops cooperative modes do not have any story line but feature specific objective based goals. In Hunter and Infiltration you are tasked with clearing 10 enemies from a map without getting spotted. If Hunter, if you get spotted, 10 additional enemies are called in for reinforcements that you will also have to eliminate. Infiltration mode is less forgiving. If you or your partner gets spotted in Infiltration you loose and have to restart. The Last Stand mode has an EMP bomb that you and your partner must defend over 20 waves. Each wave features more enemies trying to destroy the bomb or kill you both. It reminds me a little of Horde mode in Gears of War 2 but with more stealth. The Face-Off mode in Splinter Cell: Conviction is the only adversarial mode available. In it you play against your co-op partner as well as game controlled enemies. The goal in Face-Off is get more kills than your opponent while not dying. You get more points for taking out your human adversary than the AI controlled ones, but you have to be careful because you lose points if you get killed.

The cooperative story and Deniable Ops modes in Splinter Cell: Conviction adds a lot of depth to the game. In some ways they are more forgiving than the single player mode since you can revive your partner and you can watch each other’s backs. However, there are more enemies and more times when you need to complete sections without ever being spotted. This requires players to communicate tactically and be patient with their approach to these sections. If you enjoy the Splinter Cell: Conviction single player campaign then the co-op sections should be just as enjoyable if not more so.

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